eventManager: EventManager<EventBus, {
    0(): default<any, any, any, any, any>;
    1(): default;
    10(): default<any, undefined>;
    11(): Game;
    12(): default<unknown, number, NPC | Player>;
    13(): default;
    14(): default;
    15(): default;
    16(): default;
    17(): default.Events;
    18(): default;
    19(): default;
    2(): default;
    20(): default;
    21(): MilestoneManager;
    22(): default;
    23(): default;
    24(): default;
    25(): default;
    26(): default;
    27(): default;
    28(): default.Events;
    29(): default;
    3(): default;
    30(): default;
    31(): default;
    32(): default;
    33(): default;
    34(): Ui;
    35(): default;
    36(): default;
    37(): default;
    38(): default;
    39(): default;
    4(): default;
    40(): default;
    41(): default;
    42(): default<IUsableActionRequirements, IUsableActionDefinition<IUsableActionRequirements>>;
    43(): WorldRenderer;
    5(): default;
    6(): default;
    7(): default;
    8(): default<unknown, number, EntityReferenceTypes, unknown>;
    9(): default<unknown, number, EntityReferenceTypes, unknown>;
}> = ...

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