Variable eventManagerConst
event
Manager
: EventManager<EventBus, { 0
(): default<any, any, any, any, any>; 1
(): default; 10
(): default<any, undefined>; 11
(): Game; 12
(): default<unknown, number, NPC | Player>; 13
(): default; 14
(): default; 15
(): default; 16
(): default; 17
(): default.Events; 18
(): default; 19
(): default; 2
(): default; 20
(): default; 21
(): MilestoneManager; 22
(): default; 23
(): default; 24
(): default; 25
(): default; 26
(): default; 27
(): default; 28
(): default.Events; 29
(): default; 3
(): default; 30
(): default; 31
(): default; 32
(): default; 33
(): default; 34
(): Ui; 35
(): default; 36
(): default; 37
(): default; 38
(): default; 39
(): default; 4
(): default; 40
(): default; 41
(): default; 42
(): default<IUsableActionRequirements, IUsableActionDefinition<IUsableActionRequirements>>; 43
(): WorldRenderer; 5
(): default; 6
(): default; 7
(): default; 8
(): default<unknown, number, EntityReferenceTypes, unknown>; 9
(): default<unknown, number, EntityReferenceTypes, unknown>; }> = ...