Hierarchy

Constructors

Properties

event: IEventEmitter<default, IInteractionHandlerEvents>

Accessors

  • get actionMenu(): undefined | default
  • Returns undefined | default

  • get hoveredTile(): undefined | default
  • Returns undefined | default

  • get movement(): undefined | default
  • Returns undefined | default

  • get pathing(): undefined | default
  • Returns undefined | default

Methods

  • Parameters

    Returns void

  • Parameters

    Returns boolean

  • Parameters

    Returns boolean

  • Parameters

    Returns boolean

  • Event handler for when the movement completes

    Returns void

  • Parameters

    Returns boolean

  • Parameters

    Returns void

  • Returns void

  • Parameters

    Returns void

  • Returns default

  • Resets the handler, removing any intent, path, and target.

    Parameters

    • Optional target: IVector2

      Resets the overlays to this target

    • clearWalkPath: boolean = true

      Resets the walk along path

    Returns void

  • Returns void

  • Finds a path to a target and then updates the overlay to that path (if it was valid)

    Parameters

    Returns undefined | IVector2[]

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