Abstract Optional entityOptions: IEntityConstructorOptions<TypeType>Protected Optional _descriptionReadonly Abstract entityReadonly eventOptional historicalOptional preventOptional referenceDo not use this property directly, instead use `game.references.getReference()
Optional renamedReadonly Abstract tileAbstract asAbstract asAbstract asAbstract asAbstract asAbstract asundefined if this entity's island is not loaded, this if it is
Abstract asAbstract asNPCAbstract asAbstract asAbstract asGet the entities description
Whether this entity's island is loaded
Abstract isAbstract isChecks if the entity is within the viewport bounds of one or more humans
Protected Abstract getAbstract getGets the temperature produced by this object. Positive values are "heat", negative values are "cold". 
Refer to the values of the Temperature enum to see the possible range.
If this method is not implemented, or it returns undefined, Temperature.Neutral is used.
Abstract isAbstract isAbstract isAbstract isAbstract isAbstract isAbstract isNPCAbstract isAbstract isAbstract isProtected setUpdates the world renderer & flow field state for the tile
Optional updateNeighbors: booleanOptional skipFlowFieldUpdate: booleanGenerated using TypeDoc
Notifier marker assigned to this entity