Abstract
Optional
entityOptions: IEntityConstructorOptions<TypeType>Protected
Optional
_descriptionReadonly
Abstract
entityReadonly
eventOptional
historicalOptional
preventOptional
referenceDo not use this property directly, instead use `game.references.getReference()
Optional
renamedReadonly
Abstract
tileAbstract
asAbstract
asAbstract
asAbstract
asAbstract
asAbstract
asundefined
if this entity's island is not loaded, this
if it is
Abstract
asAbstract
asNPCAbstract
asAbstract
asAbstract
asGet the entities description
Whether this entity's island is loaded
Abstract
isAbstract
isChecks if the entity is within the viewport bounds of one or more humans
Protected
Abstract
getAbstract
getGets the temperature produced by this object. Positive values are "heat", negative values are "cold".
Refer to the values of the Temperature
enum to see the possible range.
If this method is not implemented, or it returns undefined
, Temperature.Neutral
is used.
Abstract
isAbstract
isAbstract
isAbstract
isAbstract
isAbstract
isAbstract
isNPCAbstract
isAbstract
isAbstract
isProtected
setUpdates the world renderer & flow field state for the tile
Optional
updateNeighbors: booleanOptional
skipFlowFieldUpdate: booleanGenerated using TypeDoc
Notifier marker assigned to this entity