Abstract
Optional
entityOptions: IEntityConstructorOptions<TypeType>Protected
Optional
_descriptionOptional
allowUsed for smart vehicle movement (minecarts) Note: This is clientside only.
Optional
animOptional
attackUsed for attack animations. Note: This is clientside only.
Optional
directionundefined = Vector2.ZERO for this
Readonly
Abstract
entityOptional
facingundefined = Direction.None for this
Optional
fromXNote: This might not be a whole number.
Optional
fromYNote: This might not be a whole number.
Optional
historicalOptional
isNot guaranteed to be synced between the server and client for Human entities
Optional
moveOptional
movementOnly used for Human entities
Readonly
movingUsed for movement animations. Note: This is clientside only.
Notifier marker assigned to this entity
Optional
preventOptional
referenceDo not use this property directly, instead use `game.references.getReference()
Optional
renamedOptional
shouldProtected
Optional
shouldProtected
Optional
slippingReadonly
statReadonly
Abstract
tileAbstract
asAbstract
asAbstract
asAbstract
asAbstract
asAbstract
asundefined
if this entity's island is not loaded, this
if it is
Abstract
asAbstract
asNPCAbstract
asAbstract
asAbstract
asGet the entities description
Whether this entity's island is loaded
Abstract
isAbstract
isChecks if the entity is within the viewport bounds of one or more humans
Optional
fieldOfView: FieldOfViewOptional
customRadius: numberOptional
customRadius: numberOptional
fieldOfView: FieldOfViewOptional
customRadius: numberProtected
getProtected
Abstract
getAbstract
getGets the temperature produced by this object. Positive values are "heat", negative values are "cold".
Refer to the values of the Temperature
enum to see the possible range.
If this method is not implemented, or it returns undefined
, Temperature.Neutral
is used.
Returns the handler for this status effect, whether or not this entity currently has the effect.
Returns the handler for this status effect, whether or not this entity currently has the effect.
Optional
getOptional
getOptional
getOptional
getOptional
getReturns whether the entity has the given StatusType
The status to check
Protected
initializeAbstract
isAbstract
isAbstract
isAbstract
isAbstract
isAbstract
isAbstract
isNPCAbstract
isAbstract
isAbstract
isMove the entity to the tile
Optional
options: IMoveToOptionsProtected
onProtected
setProtected
setProtected
setOptional
toZ: numberOptional
options: IMoveToOptionsSets whether the entity has the given StatusType
.
Emits EntityEvent.StatusChange
.
The status to change
Whether the entity will have the status.
If given false/0, removes the status. If given true/1+, raises the status to the given level.
The reason for the change
Forces the status to be set to the given value, even if the current effect is being lowered.
Start slipping the entity
Faces in the direction
Faces the target tile
Start slipping if the tile is slippable. Stops slipping if above the max slip count or if the tile is not slippable.
Protected
Abstract
updateUpdates the world renderer & flow field state for the tile
Optional
updateNeighbors: booleanOptional
skipFlowFieldUpdate: booleanGenerated using TypeDoc
Entity class that includes stats/status system. Note: We're assuming something with stats is also movable!