Optional
entityOptions: IEntityConstructorOptions<TileEventType>Protected
Optional
_descriptionOptional
allowUsed for smart vehicle movement (minecarts) Note: This is clientside only.
Optional
attackUsed for attack animations. Note: This is clientside only.
Optional
builderOptional
decayOptional
directionundefined = Vector2.ZERO for this
Optional
facingundefined = Direction.None for this
Note: This might not be a whole number.
Note: This might not be a whole number.
Optional
fuelFor use with the Fire TileEvent to check if it has a fuel source and should create ash by default. Set to 0 to stop all ash production.
Optional
gfxOptional
historicalOptional
isNot guaranteed to be synced between the server and client for Human entities
Optional
maxOptional
minOptional
moveOptional
movementOnly used for Human entities
Readonly
movingUsed for movement animations. Note: This is clientside only.
Notifier marker assigned to this entity
Optional
preventOptional
referenceDo not use this property directly, instead use `game.references.getReference()
Optional
renamedOptional
shouldProtected
Optional
shouldProtected
Optional
slippingOptional
spreadOptional
stepundefined
if this entity's island is not loaded, this
if it is
Get the entities description
Whether this entity's island is loaded
Checks if the entity is within the viewport bounds of one or more humans
Optional
fieldOfView: FieldOfViewOptional
customRadius: numberOptional
customRadius: numberOptional
fieldOfView: FieldOfViewOptional
customRadius: numberProtected
getCalled when filling out the entities description for the first time
Gets the temperature produced by this object. Positive values are "heat", negative values are "cold".
Refer to the values of the Temperature
enum to see the possible range.
If this method is not implemented, or it returns undefined
, Temperature.Neutral
is used.
Optional
getOptional
getOptional
getOptional
getOptional
getMove the entity to the tile
Optional
options: IMoveToOptionsProtected
onProtected
setProtected
setProtected
setOptional
toZ: numberOptional
options: IMoveToOptionsStart slipping the entity
Faces in the direction
Faces the target tile
Start slipping if the tile is slippable. Stops slipping if above the max slip count or if the tile is not slippable.
Protected
updateUpdates the world renderer & flow field state for the tile
Optional
updateNeighbors: booleanOptional
skipFlowFieldUpdate: booleanStatic
isGenerated using TypeDoc
Entity class that allows movement