Optional entityOptions: IEntityConstructorOptions<CreatureType>Optional decay: numberProtected Optional _descriptionOptional aberrantOptional decayOptional historicalOptional preventOptional qualityOptional referenceDo not use this property directly, instead use `game.references.getReference()
Optional renamedOptional respawnedOptional startingOptional stepundefined if this entity's island is not loaded, this if it is
Get the entities description
Whether this entity's island is loaded
Checks if the entity is within the viewport bounds of one or more humans
Protected getCalled when filling out the entities description for the first time
Optional article: ArticleWhether to include an article for the name of the creature. Uses the article rules on the language. Defaults to true.
Optional count: numberThe number of this creature that you're getting the name of. Defaults to 1.
Examples:
corpse.getName() // "an acid spitter demon"corpse.getName(false) // "acid spitter demon"corpse.getName(undefined, 3) // "acid spitter demons"Gets the temperature produced by this object. Positive values are "heat", negative values are "cold".
Refer to the values of the Temperature enum to see the possible range.
If this method is not implemented, or it returns undefined, Temperature.Neutral is used.
Protected setUpdates the world renderer & flow field state for the tile
Optional updateNeighbors: booleanOptional skipFlowFieldUpdate: booleanStatic isGenerated using TypeDoc
Notifier marker assigned to this entity