Readonly
eventProtected
initializedReadonly
loadedDo not remove callback. It's required for compatibility with pre 2.4 saves
Optional
callback: ((success: boolean) => void)Increases the specified stat. This will never throw errors todo: strongly typed stat areas & types? method to automatically fetch all stats for each area?
Protected
onOptional
automatic: Partial<IJoinServerOptions>Generated using TypeDoc
Returns the build time of the game, not depending on any save that's currently loaded.
If there is no IBuild data associated with this build, the build is considered as having happened "now". This will only be the case in dev builds, and means that after this build time is saved with a version, no further upgrades will be run. Build time is saved in the following places: