Protected
Readonly
islandProtected
Readonly
nameProtected
Readonly
objectsReadonly
playerProtected
Readonly
reregisterIndicates if objects should be re-registered to the memory leak detector after loading
This is likely only used during save upgrades
Protected
canChecks if the target position is a good spot for a new entity
Protected
onProtected
registerProtected
removeGenerated using TypeDoc
Name of this object manager