Called when a player-like human (player / special npc) is spawned
Called when a npc is about to be spawned
False if the npc cannot spawn, or undefined to use the default logic
The type of npc
The tile where the npc will be spawned
Optional
Called when a player-like human (player / special npc) is removed
Generated using TypeDoc
Called when a player-like human (player / special npc) is spawned