Tiles can be containers and they will always be contained within this container

Hierarchy

  • WorldContainer

Implements

Constructors

  • Parameters

    • islandId: `${number},${number}`

    Returns WorldContainer

Properties

containedItems: default[] = []

Note: This will never directly contain items.

islandId: `${number},${number}`

Accessors

  • get asContainer(): this
  • Returns this

  • get asCorpse(): undefined
  • Returns undefined

  • get asCreature(): undefined
  • Returns undefined

  • get asDoodad(): undefined
  • Returns undefined

  • get asEntity(): undefined
  • Returns undefined

  • get asHuman(): undefined
  • Returns undefined

  • get asItem(): undefined
  • Returns undefined

  • get asLocalPlayer(): undefined
  • Returns undefined

  • get asNPC(): undefined
  • Returns undefined

  • get asPlayer(): undefined
  • Returns undefined

  • get asTile(): undefined
  • Returns undefined

  • get asTileEvent(): undefined
  • Returns undefined

  • get asUnion(): undefined
  • Returns undefined

  • get isLocalPlayer(): boolean
  • Returns boolean

  • get island(): default
  • Returns default

Methods

  • Returns default

  • Returns string

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