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Wayward Types Viewer | 2.14.0-beta.dev.20240903.1
Wayward Types Viewer
game/item/IItemManager
IContainerOld
Interface IContainerOld
Hierarchy
Omit
<
IContainer
,
"addOrder"
>
IContainerOld
Index
Properties
[SYMBOL_
CONTAINER_
CACHED_
REFERENCE]?
as
Container
as
Corpse
as
Creature
as
Doodad
as
Entity
as
Human
as
Item
as
Local
Player
asNPC
as
Player
as
Tile
as
Tile
Event
as
Union
contained
Items
contained
Within?
container
Type?
is
Local
Player
island
item
Orders?
sort?
sort
Direction?
stacks?
transient
Items?
Methods
is
Container
is
Corpse
is
Creature
is
Doodad
is
Entity
is
Human
is
Item
isNPC
is
Player
is
Tile
is
Tile
Event
Properties
Optional
[SYMBOL_
CONTAINER_
CACHED_
REFERENCE]
[SYMBOL_
CONTAINER_
CACHED_
REFERENCE]
?:
ContainerReference
as
Container
as
Container
:
undefined
|
IContainer
&
IUncastableContainer
as
Corpse
as
Corpse
:
undefined
|
default
as
Creature
as
Creature
:
undefined
|
default
as
Doodad
as
Doodad
:
undefined
|
default
as
Entity
as
Entity
:
undefined
|
default
<
unknown
,
number
,
EntityReferenceTypes
,
unknown
>
as
Human
as
Human
:
undefined
|
default
<
unknown
,
number
,
NPC
|
Player
>
as
Item
as
Item
:
undefined
|
default
as
Local
Player
as
Local
Player
:
undefined
|
default
asNPC
asNPC
:
undefined
|
default
as
Player
as
Player
:
undefined
|
default
as
Tile
as
Tile
:
undefined
|
default
as
Tile
Event
as
Tile
Event
:
undefined
|
default
as
Union
as
Union
:
undefined
|
default
|
default
|
default
|
default
|
default
<
unknown
,
number
,
NPC
|
Player
>
|
default
|
default
|
default
|
default
contained
Items
contained
Items
:
default
[]
Optional
contained
Within
contained
Within
?:
IContainer
Optional
container
Type
container
Type
?:
ContainerType
is
Local
Player
is
Local
Player
:
boolean
island
island
:
default
Optional
item
Orders
item
Orders
?:
number
[]
Optional
sort
sort
?:
ContainerSort
Optional
sort
Direction
sort
Direction
?:
SortDirection
When not provided, uses SortDirection.Ascending
Optional
stacks
stacks
?:
Set
<
ItemType
>
Optional
transient
Items
transient
Items
?:
default
[]
Methods
is
Container
is
Container
(
)
:
this
is
IUncastableContainer
Returns
this
is
IUncastableContainer
is
Corpse
is
Corpse
(
)
:
this
is
default
Returns
this
is
default
is
Creature
is
Creature
(
)
:
this
is
default
Returns
this
is
default
is
Doodad
is
Doodad
(
)
:
this
is
default
Returns
this
is
default
is
Entity
is
Entity
(
)
:
this
is
default
<
unknown
,
number
,
EntityReferenceTypes
,
unknown
>
Returns
this
is
default
<
unknown
,
number
,
EntityReferenceTypes
,
unknown
>
is
Human
is
Human
(
)
:
this
is
default
<
unknown
,
number
,
NPC
|
Player
>
Returns
this
is
default
<
unknown
,
number
,
NPC
|
Player
>
is
Item
is
Item
(
)
:
this
is
default
Returns
this
is
default
isNPC
isNPC
(
)
:
this
is
default
Returns
this
is
default
is
Player
is
Player
(
)
:
this
is
default
Returns
this
is
default
is
Tile
is
Tile
(
)
:
this
is
default
Returns
this
is
default
is
Tile
Event
is
Tile
Event
(
)
:
this
is
default
Returns
this
is
default
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@Register
IDoodadDescription
IItemDescription
ITerrainDescription
ITileEventDescription
ICreatureDescription
In This Module
IContainer
Old
[SYMBOL_
CONTAINER_
CACHED_
REFERENCE]?
as
Container
as
Corpse
as
Creature
as
Doodad
as
Entity
as
Human
as
Item
as
Local
Player
asNPC
as
Player
as
Tile
as
Tile
Event
as
Union
contained
Items
contained
Within?
container
Type?
is
Local
Player
island
item
Orders?
sort?
sort
Direction?
stacks?
transient
Items?
is
Container
is
Corpse
is
Creature
is
Doodad
is
Entity
is
Human
is
Item
isNPC
is
Player
is
Tile
is
Tile
Event
Generated using
TypeDoc
When not provided, uses SortDirection.Ascending