Optional
connection: IConnectionProtected
bufferProtected
byteProtected
byteProtected
connectionProtected
dataProtected
synchronizationStatic
Protected
registrarProtected
getProtected
getProtected
preProtected
preProtected
preOptional
exclude: PacketTargetProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readNPCProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
readProtected
resetOptional
exclude: PacketTargetOptional
force: booleanProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeOptional
value: default<unknown, number, EntityReferenceTypes, unknown>Protected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeOptional
value: IMovementIntentProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeNPCProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeProtected
writeStatic
getStatic
setGenerated using TypeDoc
The player sends this to the server when they are connected They probably still have packets to catch up on