Chance for creature to spawn as scared (uses Random.chance)
Custom options for each creature.
Multiplier for damage of creatures
Multiplier for health of creatures
Whether creatures attack when unprovoked
Maximum number of creatures that can spawn in a world
Multiplier for how much max/min HP bonus is given on each tame
Multiplier for how long each tame lasts
Whether mods should be disabled
Traveling effect options
Maximum amount of turns to tick when traveling
Biome type for the first island
Multiplier for decay of items.
A multiplier for the durability of each item globally.
Can spawn at all.
The number of items a merchant spawns with.
A multiplier for the price of each merchant item.
A multiplier for the merchant spawn cap (which is based on civilization score and this value).
Whether players respawn when they die
Optional
startHow long to delay before resting begins
Optional
tickDelay between rest ticks
Optional
dayThe number of turns/ticks in a day.
Optional
dayA number between 0
and 1
representing how much of the day is "daytime" and how much of the day is "night time".
Whether time never passes
A number between 0
and 1
, where 0
is the start of the day and 1
is the end.
Generated using TypeDoc
Param
Only aberrants can spawn
Param
Only non-aberrants can spawn
Param
Either aberrants or non-aberrants can spawn