Multiplier for decay of items.
A multiplier for the durability of each item globally.
Can spawn at all.
The number of items a merchant spawns with.
A multiplier for the price of each merchant item.
A multiplier for the merchant spawn cap (which is based on civilization score and this value).
Optional peacefulWhether players respawn when they die
Optional startHow long to delay before resting begins
Optional tickDelay between rest ticks
Optional dayThe number of turns/ticks in a day.
Optional dayA number between 0 and 1 representing how much of the day is "daytime" and how much of the day is "night time".
Whether time never passes
A number between 0 and 1, where 0 is the start of the day and 1 is the end.
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Whether mods should be disabled