A multiplier for the difficulty of each level of craft. TODO: Set to Map<RecipeLevel, number> when we can support maps in milestone modifier overrides?
A multiplier for the durability of each item (not specifically for crafting).
Allow default crafting recipe discovery.
Add player damage multiplier based on attack type (used within Attack action).
Add player damage multiplier based on attack type (used within Attack action).
An additional set of items the player should spawn with.
An additional set of items the player should spawn with that should be equipped.
false
to disable initial itemstrue
to randomly generate initial itemsThe rate at which benignity is gained
The initial benignity
The initial malignity
The rate at which malignity is gained
Custom options for each skill.
Configuration that affects every skill which doesn't have its own configuration.
Amount of starting skills the player has (by default, 1 or 0, depending on mode)
Note: Randomly generated skills can be overwritten by custom options in skills
.
A map of options for each stat.
A map of options for each status effect.
Whether the player should use their globally unlocked recipes in this game.
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Guardians to attempt to spawn after successful lockpicks.