Hierarchy

  • IGameOptionsStat

Properties

bonus?: number

A bonus value to apply to the stat.

changeTimerMultiplier: number

A multiplier for the speed at which the stat changes 1 is "default", 0 is "none", 2 is "two times speed"

gainAmount: number

The number that stats increase by each gain. By default, this is "1".

initialValue?: number

If the given value is a decimanl number less than or equal to 1, sets the stat value to a percentage of the max. Otherwise, sets the stat to the given value.

maxValue?: number

The max value of the stat, or undefined if it should be generated randomly

maxValueMultiplier?: number

A float or number to multiply against the maxValue after being generated randomly or set via custom options. Used specifically for milestone modifiers currently.

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