IGameOld: Partial<Game> & Partial<{
    contaminatedWater: IVector3[];
    corpses: SaferArray<default>;
    crafted: Record<number, ICrafted>;
    creatureSpawnTimer: number;
    creatures: SaferArray<default>;
    dailyChallenge: boolean;
    dayNight: number;
    dayNightSwitch: 0 | 1;
    doodads: SaferArray<default>;
    highscores: IHighscoreOld[];
    isRealTime: boolean;
    items: default[];
    lastCreationIds: Record<number, number>;
    lastPlayedVersion: String | undefined;
    mapGenVersion: string;
    monsters: default[];
    npcs: SaferArray<default>;
    options: IOptions;
    playedCount: number;
    realTimeTickSpeed: TickSpeed;
    saveVersion: string;
    seeds: ILegacySeeds;
    tamedCreatures: number[];
    tileContainers: ITileContainer[];
    tileData: Record<number, Record<number, Record<number, ITileData[]>>>;
    tileEvents: SaferArray<default>;
    time: default;
    wellData: Record<number, IWell | undefined>;
}>

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