IGame
Old: Partial<Game> & Partial<{
contaminatedWater: IVector3[];
corpses: SaferArray<default>;
crafted: Record<number, ICrafted>;
creatureSpawnTimer: number;
creatures: SaferArray<default>;
dailyChallenge: boolean;
dayNight: number;
dayNightSwitch: 0 | 1;
doodads: SaferArray<default>;
highscores: IHighscoreOld[];
isRealTime: boolean;
items: default[];
lastCreationIds: Record<number, number>;
lastPlayedVersion: String | undefined;
mapGenVersion: string;
monsters: default[];
npcs: SaferArray<default>;
options: IOptions;
playedCount: number;
realTimeTickSpeed: TickSpeed;
saveVersion: string;
seeds: ILegacySeeds;
tamedCreatures: number[];
tileContainers: ITileContainer[];
tileData: Record<number, Record<number, Record<number, ITileData[]>>>;
tileEvents: SaferArray<default>;
time: default;
wellData: Record<number, IWell | undefined>;
}>