Methods
exploreAsGhost
- exploreAsGhost(): any
- 
Returns any
getBiomeTypeChances
- getBiomeTypeChances(): undefined | [number, BiomeTypes][]
- 
Returns undefined | [number, BiomeTypes][]
initializeGameplayModifiers
- initializeGameplayModifiers(): any
- 
Returns any
loadStep
- loadStep(): any
- 
Returns any
pause
- pause(): any
- 
Returns any
play
- play(isLoadingSave: boolean, playedCount: number): any
- 
Parameters
- 
isLoadingSave: boolean
- 
playedCount: number
 
 Returns any
playingEntityChange
- playingEntityChange(): any
- 
Returns any
Optional postFieldOfView
- postFieldOfView(): void
- 
Returns void
postSaveGame
- postSaveGame(saveType: SaveType): any
- 
Returns any
preSaveGame
- preSaveGame(saveType: SaveType): any
- 
Returns any
rendererCreated
- rendererCreated(renderer: Renderer): any
- 
Returns any
rendererReady
- rendererReady(): any
- 
Returns any
reset
- reset(): any
- 
Returns any
resume
- resume(): any
- 
Returns any
setTurnMode
- setTurnMode(turnMode: TurnMode): any
- 
Returns any
stoppedPlay
- stoppedPlay(state: PlayerState): any
- 
Returns any
stoppingPlayPostSave
- stoppingPlayPostSave(state: PlayerState): any
- 
Returns any
stoppingPlayPreSave
- stoppingPlayPreSave(state: PlayerState): any
- 
Returns any
uninit
- uninit(): any
- 
Returns any
uninitializeGameplayModifiers
- uninitializeGameplayModifiers(): any
- 
Returns any
 
 
 
Called when the local player clicks "explore world as ghost"