Methods
exploreAsGhost
- exploreAsGhost(): any
-
Returns any
getBiomeTypeChances
- getBiomeTypeChances(): undefined | [number, BiomeTypes][]
-
Returns undefined | [number, BiomeTypes][]
initializeGameplayModifiers
- initializeGameplayModifiers(): any
-
Returns any
loadStep
- loadStep(): any
-
Returns any
pause
- pause(): any
-
Returns any
play
- play(isLoadingSave: boolean, playedCount: number): any
-
Parameters
-
isLoadingSave: boolean
-
playedCount: number
Returns any
playingEntityChange
- playingEntityChange(): any
-
Returns any
Optional
postFieldOfView
- postFieldOfView(): void
-
Returns void
postSaveGame
- postSaveGame(saveType: SaveType): any
-
Returns any
preSaveGame
- preSaveGame(saveType: SaveType): any
-
Returns any
rendererCreated
- rendererCreated(renderer: Renderer): any
-
Returns any
rendererReady
- rendererReady(): any
-
Returns any
reset
- reset(): any
-
Returns any
resume
- resume(): any
-
Returns any
setTurnMode
- setTurnMode(turnMode: TurnMode): any
-
Returns any
stoppedPlay
- stoppedPlay(state: PlayerState): any
-
Returns any
stoppingPlayPostSave
- stoppingPlayPostSave(state: PlayerState): any
-
Returns any
stoppingPlayPreSave
- stoppingPlayPreSave(state: PlayerState): any
-
Returns any
uninit
- uninit(): any
-
Returns any
uninitializeGameplayModifiers
- uninitializeGameplayModifiers(): any
-
Returns any
Called when the local player clicks "explore world as ghost"