Chance for creature to spawn as scared (uses Random.chance)
Custom options for each creature.
Multiplier for damage of creatures
Whether creatures can be scared (run away from players)
Multiplier for health of creatures
Whether creatures attack when unprovoked
Maximum number of creatures that can spawn in a zone
Multiplier for changing the creature spawn rate
Multiplier for how much max/min HP bonus is given on each tame/offer/pet
Multiplier for how long each tame lasts
A global tier modifier to apply to every zone
Whether mods should be disabled
Traveling effect options
Biome type for the first island
Multiplier for decay of items.
A multiplier for the durability of each item globally.
Changes item quality properties.
Whether tile containers should be allowed.
A multiplier in price of an item for sale (and divisor in the credit they offer for an item) for each time an item has already been traded with a merchant.
The number of items a merchant spawns with.
A multiplier for the price of each merchant item.
Whether players respawn when they die
Optional
startHow long to delay before resting begins
Optional
tickDelay between rest ticks
Optional
dayThe number of turns/ticks in a day.
Optional
dayA number between 0
and 1
representing how much of the day is "daytime" and how much of the day is "night time".
Whether time never passes
A number between 0
and 1
, where 0
is the start of the day and 1
is the end.
Generated using TypeDoc
Param
Only aberrants can spawn
Param
Only non-aberrants can spawn
Param
Either aberrants or non-aberrants can spawn