Hierarchy

Constructors

Properties

context: default
height: number
texExplored: WebGLTexture
texLightBlock: WebGLTexture
texLightLevel: WebGLTexture
width: number
worldRenderer: default

Methods

  • Parameters

    Returns void

  • Parameters

    Returns boolean

  • Parameters

    Returns boolean

  • Parameters

    Returns boolean

  • Returns void

  • Ensures tiles in the view are rendered/flushed Tiles & doodads are flushed the first time they are visible within the fov

    Returns

    True when there's more rendering to be done

    Parameters

    • __namedParameters: IBound3
    • Optional ignoreFieldOfView: boolean

    Returns boolean

  • Parameters

    • x: number
    • y: number

    Returns number

  • Parameters

    • x: number
    • y: number
    • tileScale: number
    • viewWidth: number
    • viewHeight: number
    • renderFixedDepth: boolean
    • flags: RenderLayerFlag = RenderLayerFlag.All

    Returns void

  • Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Sets the alpha of a tile in the explored data Note: You must call bind the texture before calling this

    Parameters

    • x: number
    • y: number
    • alpha: Uint8Array

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Returns void

  • Parameters

    Returns void

  • Parameters

    • tile: default
    • flushTileImmediately: boolean = false
    • Optional debug: boolean

    Returns void

Generated using TypeDoc