Each tile in the wayward world is rendered as 4 subtiles (topleft, topright, bottomleft, bottomright).
The world consists of 3 tile layers (terrain, doodad, doodadOver).
Each subtile is a RGBA 32bit pixel representing a foreground and background tile.
Red,Green make up the x,y coordinate in the tilesheet of the foreground tile.
Blue,Alpha make up the x,y coordinate in the tilesheet of the background tile.
If Red and Green are both 0, the subtile foreground is not rendered.
If Blue and Alpha are both 0, the subtile background is not rendered.
Each tile in the wayward world is rendered as 4 subtiles (topleft, topright, bottomleft, bottomright). The world consists of 3 tile layers (terrain, doodad, doodadOver). Each subtile is a RGBA 32bit pixel representing a foreground and background tile. Red,Green make up the x,y coordinate in the tilesheet of the foreground tile. Blue,Alpha make up the x,y coordinate in the tilesheet of the background tile. If Red and Green are both 0, the subtile foreground is not rendered. If Blue and Alpha are both 0, the subtile background is not rendered.