Optional entityOptions: IEntityConstructorOptions<TileEventType>Protected Optional _descriptionProtected Optional _movementOptional allowOptional attackOptional attackOptional decayOptional directionundefined = Vector2.ZERO for this
Readonly eventOptional facingundefined = Direction.None for this
Note: This might not be a whole number.
Note: This might not be a whole number.
Optional fuelFor use with the Fire TileEvent to check if it has a fuel source and should create ash by default. Set to 0 to stop all ash production.
Optional gfxOptional isNot guaranteed to be synced between the server and client for Human entities
Optional maxOptional minOptional moveOptional movementOnly used for Human entities
The state of what the client thinks is happening to this entity (regarding movement)
Optional movingOptional preventOptional referenceDo not use this property directly, instead use `game.references.getReference()
Optional renamedOptional shouldProtected Optional shouldOptional spreadOptional stepGet the entities description
Optional fieldOfView: defaultOptional customRadius: numberOptional customRadius: numberOptional fieldOfView: defaultOptional customRadius: numberProtected getCalled when filling out the entities description for the first time
Gets the temperature produced by this object. Positive values are "heat", negative values are "cold".
Refer to the values of the Temperature enum to see the possible range.
If this method is not implemented, or it returns undefined, Temperature.Neutral is used.
Optional options: IMoveToOptionsProtected onProtected setProtected setProtected setOptional toZ: numberOptional options: IMoveToOptionsProtected updateStatic isGenerated using TypeDoc
Entity class that allows movement