Abstract Optional entityOptions: IEntityConstructorOptions<TypeType>Protected Optional _descriptionProtected Optional _movementOptional allowOptional animOptional attackOptional attackOptional directionundefined = Vector2.ZERO for this
Readonly Abstract entityOptional facingundefined = Direction.None for this
Optional fromXNote: This might not be a whole number.
Optional fromYNote: This might not be a whole number.
Optional isNot guaranteed to be synced between the server and client for Human entities
Optional moveOptional movementOnly used for Human entities
The state of what the client thinks is happening to this entity (regarding movement)
Optional movingOptional preventOptional referenceDo not use this property directly, instead use `game.references.getReference()
Optional renamedOptional shouldProtected Optional shouldReadonly Abstract tileAbstract asAbstract asAbstract asAbstract asAbstract asAbstract asAbstract asNPCAbstract asAbstract asGet the entities description
Optional fieldOfView: defaultOptional customRadius: numberOptional customRadius: numberOptional fieldOfView: defaultOptional customRadius: numberProtected Abstract getAbstract getGets the temperature produced by this object. Positive values are "heat", negative values are "cold".
Refer to the values of the Temperature enum to see the possible range.
If this method is not implemented, or it returns undefined, Temperature.Neutral is used.
Abstract isOptional options: IMoveToOptionsProtected onProtected setProtected setProtected setOptional toZ: numberOptional options: IMoveToOptionsProtected Abstract updateGenerated using TypeDoc
Entity class that allows movement