Called when the entity is created in the game Also called for players that "rejoin" the game
Optional
Called when an entity is killed by another entity.
Called after moving.
Called before moving. Can be called twice for humans
True the second time it's called, right as the entity is about to actually move
Called when the entity is removed from the game
Called when the entity is renamed
Generated using TypeDoc
Called when the entity is created in the game Also called for players that "rejoin" the game