Called when the entity is created in the game Also called for players that "rejoin" the game
Emitted when the fire stage of this tile event changes.Note: The fire stage of tile event is not saved, so when the tile event's fire stage is first checked on load, this event will be emitted.
Optional
Called when an entity is killed by another entity.
Called after moving.
Called before moving. Can be called twice for humans
True the second time it's called, right as the entity is about to actually move
Called when the entity is removed from the game
Called when the entity is renamed
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Called when the entity is created in the game Also called for players that "rejoin" the game