IGame
Old
: Partial<Game> & Partial<{ contaminatedWater
: IVector3[]; corpses
: SaferArray<default>; crafted
: Record<number, ICrafted>; creatureSpawnTimer
: number; creatures
: SaferArray<default>; dailyChallenge
: boolean; dayNight
: number; dayNightSwitch
: 0 | 1; doodads
: SaferArray<default>; highscores
: IHighscoreOld[]; isRealTime
: boolean; items
: default[]; lastCreationIds
: Record<number, number>; lastPlayedVersion
: String | undefined; mapGenVersion
: string; monsters
: default[]; npcs
: SaferArray<default>; options
: IOptions; playedCount
: number; realTimeTickSpeed
: TickSpeed; saveVersion
: string; seeds
: ILegacySeeds; tamedCreatures
: number[]; tileContainers
: ITileContainer[]; tileData
: Record<number, Record<number, Record<number, ITileData[]>>>; tileEvents
: SaferArray<default>; time
: default; wellData
: Record<number, IWell | undefined>; }>