Hierarchy

  • IOptions

Properties

alternatingDirectionMovement: boolean
autoAttack: boolean
autoPickup: boolean
autoPickupOnIdle: boolean
autoSave: [Off] | [Turns | Time, number]
bindings: OptionalDescriptions<"None" | "GameMoveDirection" | "GameMoveUp" | "GameMoveLeft" | "GameMoveDown" | "GameMoveRight" | "GameMoveToTile" | "GameMoveToTilePreview" | "GameMoveToTileCancel" | "GameFaceDirection" | "GameFaceUp" | "GameFaceLeft" | "GameFaceDown" | "GameFaceRight" | "GameIdle" | "GameItemMove" | "GameItemMoveAll" | "GameItemMoveAllByQuality" | "GameItemMenu" | "GameItemQuickMove" | "GameItemQuickMoveAll" | "GameItemQuickMoveAllByQuality" | "GameItemDrop" | "GameItemDropAll" | "GameItemDropAllByQuality" | "GameItemEquipToggle" | "GameItemProtectToggle" | "GameItemOpen" | "GameInspect" | "GameInspectItem" | "GameZoomIn" | "GameZoomOut" | "GamePause" | "GameSave" | "GameFullscreen" | "GameScreenshotMode" | "GameActionBarConfigure" | "GameActionBarUseSlottedItem" | "GameActionBarCopy" | "GameActionBarToggleUseWhenMoving" | "GameActionBarClear" | "GameActions" | "GameActionsItems" | "GameActionEquip" | "GameActionEquipLeft" | "GameActionEquipRight" | "GameActionUnequip" | "GameActionCloseContainer" | "GameActionOpenContainer" | "GameActionButcher" | "GameActionHarvest" | "GameActionChop" | "GameActionMine" | "GameActionMelee" | "GameActionGatherLiquid" | "GameActionAttachContainer" | "GameActionDetachContainer" | "GameActionPour" | "GameActionPourOnYourself" | "GameActionDrink" | "GameActionBuild" | "GameActionCraft" | "GameActionDisassemble" | "GameActionDismantle" | "GameActionOffer" | "GameActionRepair" | "GameActionThrow" | "GameActionRename" | "GameActionStartFire" | "GameActionExtinguish" | "GameActionDrop" | "GameActionDropAll" | "GameActionDropAllOfSameQuality" | "GameActionDig" | "GameActionTill" | "GameActionPackGround" | "GameActionEat" | "GameActionCast" | "GameActionRest" | "GameActionSleep" | "GameActionCure" | "GameActionLockpick" | "GameActionUseVehicle" | "GameActionDismount" | "GameActionGrasp" | "GameActionAbsorb" | "GameActionExude" | "GameActionIgnite" | "GameActionSetDown" | "GameActionRubClockwise" | "GameActionRubCounterclockwise" | "GameActionRead" | "GameActionLearn" | "GameActionOpenBottle" | "GameActionSqueeze" | "GameActionGatherWithHands" | "GameActionHarvestWithHands" | "GameActionDigWithHands" | "GameActionTillWithHands" | "GameActionPickUpExcrementWithHands" | "GameActionCageCreature" | "GameActionPickUpItem" | "GameActionPickUpAllItems" | "GameActionPickUpDoodad" | "GameActionTame" | "GameActionRelease" | "GameActionUncage" | "GameActionPet" | "GameActionHitch" | "GameActionUnhitch" | "GameActionToggleHitch" | "GameActionCommandCreature" | "GameActionCreatureFollowCloseAi" | "GameActionCreatureFollowFarAi" | "GameActionCreatureStayAi" | "GameActionCreatureDefendAi" | "GameActionCreatureAttackAi" | "GameActionJump" | "GameActionAttack" | "GameActionPlant" | "GameActionPlaceDown" | "GameActionTrade" | "GameActionShipToIsland" | "GameActionShoot" | "GameActionFire" | "GameActionProtect" | "GameActionUnprotect" | "GameActionSmotherFire" | "GameActionStokeFire" | "GameActionHeal" | "GameActionHealOther" | "GameActionTestDepth" | "GameActionReadMap" | "GameActionPreserve" | "GameActionReinforce" | "GameActionTellTime" | "GameActionEnchant" | "GameActionSailToCivilization" | "GameActionTeleport" | "GameActionDrawMap" | "GameActionApply" | "GameActionRefine" | "GameActionTransmogrify" | "GameActionNavigate" | "GameActionUpgrade" | "GameActionEnhance" | "GameActionAlter" | "GameActionSummon" | "GameActionExudeWithItem" | "GameActionAbsorbWithItem" | "GameActionIgniteWithItem" | "GameActionAddFuelWithItem" | "GameActionPreserveWithItem" | "GameActionRefineWithItem" | "GameActionAlterWithItem" | "GameActionUpgradeWithItem" | "GameActionTransmogrifyWithItem" | "GameActionEnchantWithItem" | "GameActionEnhanceWithItem" | "GameActionReinforceWithItem" | "GameActionRepairWithItem" | "GameActionItemMove" | "GameActionItemMoveAll" | "GameActionItemMoveAllOfSameQuality" | "GameActionItemMoveToInventory" | "GameActionTradeBuyFromTrader" | "GameActionTradeSellToTrader" | "GameActionItemMoveToActiveContainer" | "GameActionItemMoveToFacingContainer" | "GameActionOpenDoor" | "GameActionCloseDoor" | "DialogCloseAll" | "DialogOptions" | "DialogHelp" | "DialogMilestones" | "DialogNotes" | "DialogMessages" | "DialogMessagesChatFocus" | "DialogInventory" | "DialogCrafting" | "DialogDismantle" | "DialogEquipment" | "DialogSkills" | "DialogQuests" | "DialogIslands" | "MenuEnter" | "MenuSubmit" | "MenuNext" | "MenuPrevious" | "MenuUp" | "MenuDown" | "MenuLeft" | "MenuRight" | "MenuCancel" | "MenuNextOption" | "MenuMoreInformation" | "MenuPreviousOption" | "MenuContextMenu" | "MenuSelect" | "DeveloperToggleDeveloperMode" | "DeveloperToggleDeveloperTools" | "DeveloperReloadGame" | "DeveloperReloadAndContinueGame" | "DeveloperReloadStylesheets" | "DeveloperReloadVariableUIImages", Binding[]>

Indexed by Bindable names, IE GameFaceDirection Missing indices = use default binding

compressSaves: boolean
consoleLogSourceFilter: ISourceFilter
currentGame: number
customTitleBar: boolean
defaultCursor: boolean
developerMode: boolean
developerModeContextMenu: boolean
dialogOpacity: number
directionTurnDelay: number
disableAcrylicTransparency: boolean
disableCraftingProtectedItems: boolean
disableHealthVignette: boolean
disableMovementAnimations: boolean
disableOverlaySupport: boolean
disableUIEffects: boolean
disableUIOpacity: boolean
dropIntoContainers: boolean
dropLocation: DropLocation
dropOnDisassemble: boolean
dropOnDismantle: boolean
dropOnGatherHarvest: boolean
enableSaveDataBackups: boolean
fallBackToEnglish: boolean
fontStyle: FontStyle
fullscreen: boolean
hideEquippedHeadgear: boolean
hudWidth?: number
keepSortActive: boolean
leftHanded: boolean
lowPowerMode: boolean
mouseTurnDelay: number
musicPlaylist: MusicPlaylist
muteEffects: boolean
muteMusic: boolean
playInputSoundWhenTyping: boolean
realTimeTickSpeed: number
saveUiDataGlobally: boolean
shouldLoadLastSave: boolean
shouldObjectNamesSkipArticle: boolean
skipSplash: boolean
steamInputKeyboardPosition: SteamInputKeyboardPosition
tooltipDelay: number
tooltipVisibility?: TooltipVisibilityOption
tooltips: Record<InspectType, undefined | boolean>
uiExperiments: Any[]
uiScale?: number
useAdjacentContainers: boolean
useNewCraftingSystem: boolean
visionMode: boolean
volumeEffects: number
volumeMusic: number
warnOnDangerousActions: boolean
warnWhenBreakingItems: boolean
warnWhenBreakingItemsOnCraft: boolean
windowMode: boolean
zoomLevel: number
zoomSmoothing: boolean

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