Optional
Called when the entity is created in the game Also called for players that "rejoin" the game
Called when the human equips an item to a slot
The human object
The slot
Called when an entity is killed by another entity.
Called after moving.
Called before moving. Can be called twice for humans
True the second time it's called, right as the entity is about to actually move
Called when the entity is removed from the game
Called when the entity is renamed
Called when an item is damaged
The amount of damage the item shouldd take or undefined to use the default logic
The damage modifier
Called when the human unequip an item from a slot
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Called when the entity is created in the game Also called for players that "rejoin" the game