Called when an doodad is being picked up
False if the doodad cannot be picked up, or undefined to use the default logic
The human object
Emitted when the doodad is created.
Optional
Called when the entity is created in the game Also called for players that "rejoin" the game
Emitted when the fire stage of this doodad changes.Note: The fire stage of doodads is not saved, so when the doodad's fire stage is first checked on load, this event will be emitted.
Called when an entity is killed by another entity.
Called after moving.
Called before moving. Can be called twice for humans
True the second time it's called, right as the entity is about to actually move
Emitted when the doodad is removed.
Called when the entity is removed from the game
Called when the entity is renamed
Emitted when the doodad's type changes.
Generated using TypeDoc
Called when an doodad is being picked up
Returns
False if the doodad cannot be picked up, or undefined to use the default logic