default: default<{
    action: Build;
    civilizationScore: undefined | number;
    description: IItemDescription;
    details: Set<symbol>;
    doodadContainer: undefined | IDoodadDescription;
    entityType: Item;
    quality: Quality;
    type: ItemType;
    union: IUseInfoBase<default, Build>;
    value?: default;
}, Build, {
    getWeightCapacity: ((...args: []) => undefined | default);
} & {
    formatInsulation: ((...args: [insulation: number, type?: TempType]) => default);
} & {
    getInsulationOfType: ((...args: [type: TempType]) => undefined | default);
} & {
    getInsulation: ((...args: []) => (undefined | default)[]);
} & {
    getPreservationChance: ((...args: []) => undefined | default);
} & {
    getCivilizationScore: ((...args: []) => undefined | default);
} & {
    getMagicalBuildTypes: ((...args: []) => Set<MagicalPropertyType>);
} & {
    getMagicEffect: ((...args: [magic: MagicalPropertyEntry]) => default);
} & {
    getDoodadSkill: ((...args: []) => default[]);
}, default>

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