Adds a bonus to the item's civilization score value.
Reduces the weight of each item contained within by a certain percentage.
Increased effectiveness (quality and chance) of crafts when using this in crafts.
Increases defense value for anything equippable.
Adds a property that emits skill bonus to anybody within range (3x3 square) of the doodad.
Adds a cold or fire damage type to a weapon.
Adds "light" to any piece of equipment/weapon.
Adds a bonus to the growth speed for plants and mushrooms planted on it.
Increases the illumination strength of torches/candles.
Increases the insulation effect of any equippable item or container.
Adds a chance in which an item does reduce in durability when taking damage.
Has a chance to regenerate durability every turn.
Decreases item weight to a minimum of 0.1.
Increases an item's decay value, making it last longer.
Increases the player's max weight when equipped.
Adds tame length and disables chance to fail taming when attempting to offer to aberrant creatures.
Increases the preservation rate of a container of all contained items.
Increases the range in which a weapon can shoot a projectile or fishing pole/net can be thrown.
Increases malignity or benignity when equipped (and past the normal cap).
Increases a skill when equipped.
Increases a stat when equipped.
Increases the stoking value of an item, adding more decay to a fire source.
Adds damage, range, and reduces stamina used when throwing items. It also removes the heavy item reduction when calculating the range.
Increases a trap's damage.
Increases the stats normally gained when consuming/using an item.
Increases the amount of weight/items that can be contained.
Increases the merchant sell value on an item.
Generated using TypeDoc
Increases attack value (for weapons and ammo).