IItemOld: Pick<default, Exclude<keyof default, "map">> & {
    equipped?: EquipType;
    equippedPid?: number;
    legendary?: IMagicalPropertyOld;
    magicalProperties?: IMagicalPropertyOld[];
    map?: [island: IslandId, id: number] | [island: IslandId, completed: boolean, decimal: number];
    ownerIdentifier?: string;
    tatteredMap?: IVector3 & {
        islandId?: IslandId;
        reinitialize?: boolean;
    };
}

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