Emitted when the close button is pressed in the dialog, or when the close method is called.
close
This event is handled by the GameScreen.
A IterableOf<Dialog> containing sibling dialogs. The list may contain this dialog.
IterableOf<Dialog>
Emitted after all fields decorated with @Save are loaded
@Save
Emitted when the dialog is moved
Fired when the element is first observed. observe() must be called to setup this event.
Emitted when the settings button is pressed in the dialog.
Emitted when the dialog is resized
Emitted when the dialog panel changes
The string or number representing the panel that was switched to
The panel that was switched to
false to cancel removal.
false
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Emitted when the close button is pressed in the dialog, or when the
close
method is called.