CREATURE_ZONE_ISLAND_DISTANCE_STEEPNESS: 2 = 2

The steepness of the curve, ie, how fast the chance of additional tiers increases.

See

Math2.curve2 for more information

Examples:

  • 2 (starts steep, ends gentle. The curve looks like a quarter circle.)
  • 1 (linear. There is no curve, the chance increases at a consistent rate.)

The steepness starts steep and ends gentle to make it so that

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