Hierarchy

  • IBiomeCreatureZones

Properties

scaling?: number

A multiplier for the zone distance tier modifier.

IE, by default, moving one zone adjacent from 0 increases the tier by 1. With a multiplier of 2/3, it only increases the tier every 2/3 zones.

size?: number

The size of a zone, on the X and Y axes.

startingTier?: number

The starting/min tier of this biome, as compared to other biomes. IE, say coastal goes up to tier8, and volcanic starts at tier5 (because it's inherently harder).

Defaults to 0.

tiers?: PartialRecord<`tier${number}`, IBiomeCreatureZoneTier>

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