Optional scalingOptional sizeThe size of a zone, on the X and Y axes.
Optional startingThe starting/min tier of this biome, as compared to other biomes.
IE, say coastal goes up to tier8, and volcanic starts at tier5 (because it's inherently harder).
Defaults to 0.
Optional tiersGenerated using TypeDoc
A multiplier for the zone distance tier modifier.
IE, by default, moving one zone adjacent from 0 increases the tier by 1. With a multiplier of 2/3, it only increases the tier every 2/3 zones.