default: Action<[[Undefined, ItemNearbyIncludingTradeContainer, ItemArrayNearbyIncludingTradeContainer, default], [Undefined, DropItemFilterArgument]], default<unknown, number, NPC | Player>, void, {
    into: IContainer;
    items: default[];
    tile: default;
    usable: true;
}, [(default | default[] | IMoveItemsSourceArgument)?, IDropItemFilterArgument?]>

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