default
: Action<[[Undefined, ItemNearbyIncludingTradeContainer, ItemArrayNearbyIncludingTradeContainer, default], [Undefined, DropItemFilterArgument]], default<unknown, number, NPC | Player>, void, { into
: IContainer; items
: default[]; tile
: default; usable
: true; }, [(default | default[] | IMoveItemsSourceArgument)?, IDropItemFilterArgument?]>