IItem
Old: Pick<default, Exclude<keyof default, "map">> & {
decay?: number;
driverId?: number;
driverType?: EntityType;
equipped?: EquipType;
equippedId?: number;
equippedPid?: number;
equippedType?: EntityType;
legendary?: IMagicalPropertyOld;
magicalProperties?: IMagicalPropertyOld[];
map?: [island: IslandId, id: number] | [island: IslandId, completed: boolean, decimal: number];
ownerIdentifier?: string;
pid?: number | null;
tatteredMap?: IVector3 & {
islandId?: IslandId;
reinitialize?: boolean;
};
}