Hierarchy

  • IStatDisplayDescriptionSubscriber

Properties

creature?: IUntilSubscriber<default, ICreatureEvents>
entity: IUntilSubscriber<default<unknown, number, EntityReferenceTypes, unknown>, IEntityWithStatsEvents>
human?: IUntilSubscriber<default<unknown, number, NPC | Player>, IHumanEvents>
player?: IUntilSubscriber<default, IPlayerEvents>
removed: Promise<[]>

Generated using TypeDoc