Hierarchy

  • default

Properties

corrupted?: Map<AnyPropertyToSerialize, Error>
createdTime: number
difficulty: GameMode | -1
modsUnloadable: Record<string, {
    name: string;
    unloadable: boolean;
}>
name: string
options: IGameOptions
originalVersion?: String
path?: string
playerState: PlayerState
saveTime: number
score: number
seed: string
slot?: number
thumbnail?: string
turns: number

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