Called when rendering creatures in the viewport
The batch layer the creature should render in or undefined to use the default logic
The creature object
The batch layer the creature will render in
Called when initializing each sprite batch layer.
The number of sprites that can be rendered at one time on this layer
The default number of sprites that can be rendered at one time on this layer
The SpriteBatchLayer that is being initialized
Called when rendering the origin in the viewport
The batch layer the player should render in or undefined to use the default logic
The origin object
The batch layer the player will render in
Optional
postOptional
postOptional
preCalled before rendering the world
The tile scale
The width of the view port
The height of the view port
The animation frame timestamp
Called when rendering the overlay
The overlay sprite batch
Called when different object types are rendered
A bitwise list of render flags or undefined to use the default logic
Generated using TypeDoc
Called when calculating creatures in the viewport
Returns
False if the player should not see the creature or undefined to use the default logic