Properties
clientStore
gameBaseSeed
gameBaseSeed: string | number
gameBuildTime
gameBuildTime: number
gameCreationTime
gameCreationTime: number
gameDifficulty
gameSlotName
gameSlotName: string
gameState
gameThumbnail
gameThumbnail: string
modManagerSaveData
modManagerSaveData: Record<string, any> = {}
modManagerUnloadable
modManagerUnloadable: Record<string, {
name: string;
unloadable: boolean;
}> = {}
multiplayerMessageOfTheDay
multiplayerMessageOfTheDay: string = ""
multiplayerState
saveManagerDeathBy
saveManagerDifficulty
saveManagerOptions
saveManagerOriginalVersion
saveManagerOriginalVersion: string
saveManagerSaveTime
saveManagerSaveTime: number = 0
saveManagerScore
saveManagerScore: number = 0
saveManagerTicks
saveManagerTicks: number = 0
utilitiesEnumsAllocated
utilities
Enums
Allocated
: Record<string, default> = {}