Type Parameters

  • DATA = any

Hierarchy

Constructors

Properties

args: [default<unknown, number, NPC | Player>?]
options: IGameOptionsPartial = {}
random: Random<IRandomGenerator<any>>

Accessors

  • get player(): undefined | default<unknown, number, NPC | Player>
  • Returns undefined | default<unknown, number, NPC | Player>

Methods

  • Returns undefined | DATA

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