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game/island/automation/steps/ExecuteAction
ExecuteActionStep
Class ExecuteActionStep<T>
Type Parameters
T
extends
AnyActionDescription
Hierarchy
AutomationStep
ExecuteActionStep
Index
Constructors
constructor
Methods
execute
Constructors
constructor
new
Execute
Action
Step
<
T
>
(
action
:
T
, args
:
GetActionArguments
<
T
,
ActionArgumentsOf
<
T
>
>
)
:
ExecuteActionStep
<
T
>
Type Parameters
T
extends
IActionDescription
<
ActionArguments
,
default
<
unknown
,
number
,
EntityReferenceTypes
,
unknown
>
,
any
,
IActionUsable
,
any
[]
,
T
>
Parameters
action:
T
args:
GetActionArguments
<
T
,
ActionArgumentsOf
<
T
>
>
Returns
ExecuteActionStep
<
T
>
Methods
execute
execute
(
context
:
IAutomationContextState
)
:
Promise
<
void
>
Parameters
context:
IAutomationContextState
Returns
Promise
<
void
>
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@Register
IDoodadDescription
IItemDescription
ITerrainDescription
ITileEventDescription
ICreatureDescription
In This Module
Execute
Action
Step
constructor
execute
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