Properties
civilizationScoreTiles
civilizationScoreTiles: SaferNumberIndexedObject<number> = {}
islandId
islandId: `${number},${number}`
kills
kills: number = 0
rectangle
spawnedCreatures
spawnedCreatures: boolean = false
tames
tames: number = 0
zonePoint
Adds civilization score to this zone.
If civilization score for this zone is "dirty", this method does nothing