Hierarchy

Constructors

Properties

event: IEventEmitter<default, IItemFinderEvents>
observe: IRegistrar<default> = ...

Accessors

  • get container(): undefined | IContainer
  • Returns undefined | IContainer

  • get human(): undefined | default<unknown, number, NPC | Player>
  • Returns undefined | default<unknown, number, NPC | Player>

Methods

  • Returns undefined | default

  • Returns void

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