Hierarchy

  • default

Constructors

Properties

characters: ISavedCharacter[] = []
gameCrafted: Record<number, ICrafted> = {}
gameHighscores: IHighscore[] = []
gameLastPlayedVersion: String
gamePlayedCount: number = 0
languageManagerSaveData: {
    language?: string;
} = {}

Type declaration

  • Optional language?: string
lastReadNews: undefined | string = undefined
lastServerJoined: undefined | string = undefined
modManagerModState: Record<string, ModState> = {}
modManagerSaveData: Record<string, any> = {}
multiplayerBannedPlayers: string[] = []
multiplayerMessageOfTheDay: string = ""
multiplayerPreviousGames: Record<string, undefined | IMultiplayerPreviousGame> = {}
options: IOptions = ...
playerMilestoneData: Record<number, undefined | IMilestoneData> = {}
savedDialogInfo: Record<string, undefined | IDialogInfo> = {}
ui: Record<string, any> = {}
utilitiesEnumsAllocated: Record<string, default> = {}
defaultOptions: IOptions = ...

Methods

  • Resets all milestone progress

    Returns void

  • Resets all options to default

    Returns void

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