Properties
characters
gameCrafted
game
Crafted
: Record<number, ICrafted> = {}
gameHighscores
gameLastPlayedVersion
gamePlayedCount
gamePlayedCount: number = 0
languageManagerSaveData
languageManagerSaveData: {
language?: string;
} = {}
Type declaration
-
Optional
language?: string
lastReadNews
lastReadNews: undefined | string = undefined
lastServerJoined
lastServerJoined: undefined | string = undefined
modManagerModState
mod
Manager
Mod
State
: Record<string, ModState> = {}
modManagerSaveData
modManagerSaveData: Record<string, any> = {}
multiplayerBannedPlayers
multiplayerBannedPlayers: string[] = []
multiplayerMessageOfTheDay
multiplayerMessageOfTheDay: string = ""
multiplayerPreviousGames
options
playerMilestoneData
savedDialogInfo
saved
Dialog
Info
: Record<string, undefined | IDialogInfo> = {}
ui
ui: Record<string, any> = {}
utilitiesEnumsAllocated
utilities
Enums
Allocated
: Record<string, default> = {}
Static
defaultOptions
Resets all milestone progress