Hierarchy

  • default

Constructors

Properties

clientStore: Map<string, IClientStore> = ...
gameBaseSeed: string | number
gameBuildTime: number
gameCreationTime: number
gameDifficulty: GameMode
gameSlotName: string
gameState: None | Won | Ghost = PlayerState.None
gameThumbnail: string
modManagerSaveData: Record<string, any> = {}
modManagerUnloadable: Record<string, {
    name: string;
    unloadable: boolean;
}> = {}
multiplayerMessageOfTheDay: string = ""
multiplayerState: IMultiplayerState = ...
saveManagerDeathBy: ISerializedTranslation
saveManagerDifficulty: GameMode
saveManagerOptions: IGameOptions
saveManagerOriginalVersion: string
saveManagerSaveTime: number = 0
saveManagerScore: number = 0
saveManagerTicks: number = 0
utilitiesEnumsAllocated: Record<string, default> = {}

Generated using TypeDoc