Hierarchy

Constructors

Properties

island: default
objects: SaferArray<default>

Accessors

  • get game(): Game
  • Returns Game

  • get length(): number
  • Returns number

Methods

  • Parameters

    Returns boolean

  • Parameters

    Returns undefined | default

  • Parameters

    Returns undefined | default

  • Parameters

    Returns boolean

  • Creates either blood or water blood

    Returns

    True if the blood was created, false if not

    Parameters

    • origin: IVector3

      The origin around where you want to spawn around (can be any adjacent tile)

    Returns boolean

  • Called when this object manager is not used anymore (after it was saved!)

    Returns void

  • Returns number

  • Overflow fire around the tile

    Parameters

    Returns boolean

  • Parameters

    • id: number

    Returns undefined | default

  • Gets an array of tile events that have the water property at a given tile.

    Returns

    Array of tile events with water properties or undefined

    Parameters

    • tile: default

      Tile that you want to look at.

    Returns undefined | default[]

  • Returns void

  • Parameters

    Returns void

  • Returns void

  • Parameters

    • id: number
    • value: undefined | default

    Returns void

  • Returns void

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