default: default<{
    action: SetDown;
    civilizationScore: undefined | number;
    description: IItemDescription;
    details: Set<symbol>;
    entityType: Item;
    growingSpeed: undefined | number;
    quality: Quality;
    type: ItemType;
    union: IUseInfoBase<default, SetDown>;
    value?: default;
}, SetDown, {
    getCivilizationScore: ((...args: []) => undefined | default);
} & {
    getGrowingSpeed: ((...args: []) => undefined | default);
}, default>

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