default: default<{
    action: Eat | DrinkItem | Heal | Cure | HealOther;
    description: IItemDescription;
    details: Set<symbol>;
    entityType: Item;
    itemQuality: undefined | Quality;
    magicalBonus: number;
    onConsume: [Stat, number][];
    quality: Quality;
    qualityBonus: number;
    skill: undefined | SkillType;
    skillBonus: number;
    type: ItemType;
    union: IUseInfoBase<default, Eat | DrinkItem | Heal | Cure | HealOther>;
    value?: default;
}, Eat | DrinkItem | Heal | Cure | HealOther, {
    generateUseConsumeTooltip: ((...args: []) => ((tooltip: default, stat: Stat, base: number) => default));
}, default>

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